Happy Birthday, Tetris, Addictive Video Game

Posted: June 6, 2009 in Scifi
Tags: , , , , ,

tetris nintendo

While at lunch today, I was listening to NPR’s Wait, Wait, Don’t Tell Me in which there was a trivia question about Tetris. In the actual game, we hear Russian music but did you know this piece of music actually had lyrics. The host of Wait, Wait rattled off 3 possible answers but I knew after hearing the first answer it had to be it. The actual lyric goes as this, “Oy, my crate is so light, The strap is no longer cutting into my shoulders!” I’ve been trying to find the rest of the lyrics and to post it on this entry. Read below the actual lyrics as well a video of a game of Tetris being played on a building, as well as article about Tertis itself. Enjoy!

Oy, my crate is so full,
I’ve got chintz and brocade.
Take pity, oh sweety,
Of this lad’s shoulder

I will, I will go out into the tall rye,
I will wait there till the night comes,
Once I see the dark-eyed lass,
I will showcase all my goods.

I paid no small price myself,
So don’t bargain or be stingy,
Bring your scarlet lips to me,
Sit closer to this fine lad.

The foggy night has already come,
The daring lad is awaiting,
Hark, it’s her! The desired one has come,
The merchant is selling his goods.

Katya is haggling with care,
She is afraid to pay too much,
A lad is kissing his lass,
Asking her to raise the price.

Only the deep night knows,
What they agreed upon.
Straighten up now, oh tall rye,
And keep their secret scrupulously!

Oy, my crate is so light,
The strap is no longer cutting into my shoulders!
And all my lass took
Was one turquoise ring.

June 06, 2009

by Amy Goldschlager

Twenty-five years ago, mathematician Alexey Pajitnov introduced the world to that compelling little time-waster, Tetris. The game of tumbling blocks made the Nintendo Game Boy a commercial success and paved the virtual way for other puzzle games like Bejeweled, Snood and Peggle.

Early Days

In June 1984, Pajitnov was working for the Moscow Academy of Sciences when he developed the Tetris program for the Elektronica 60, a personal computer, in his spare time, Kikizo reports. According to GameSpot, Tetris was inspired by a physical puzzle game called Pentomino. The game is deceptively simple but, says The Associated Press, “hard to master”: A series of blocks, or “tetrominoes,” in various shapes fall toward the bottom of your screen. Your task is to fit them together into rows with no spaces. If you complete a row, it vanishes. As you continue, the blocks fall faster and faster; eventually, when you can’t keep up, the blocks will pile up at the top of the screen and the game is over.

via Happy Birthday, Tetris, Addictive Video Game.

  1. […] Read more here: Happy Birthday, Tetris, Addictive Video Game « Monster Scifi Show Blog […]


  2. 迷你倉 says:

    Microsoft has been secretly developing technology that lets people play videogames using natural body movements instead of handheld controllers.

    The US software giant behind Xbox 360 videogame consoles revealed a prototype of a project codenamed ”Natal,” a system that combines cameras and voice and face recognition software to recognize people and their actions.

    ”The gamer in me went out of my mind when I got to be interactive with this,” director Steven Spielberg said during a Microsoft press conference on the eve of a major E3 videogame industry show in Los Angeles.

    ”I got a feeling I was in a historic moment. What Microsoft is doing isn’t reinventing the wheel; this is about no wheel at all.”

    Natal lets people play driving games by simply moving hands as if turning a car steering wheel. In-game characters in boxing, skateboard, football and other sports titles mimic the body movements of real players.

    The system scans faces and voices to determine who is playing.

    Xbox 360 consoles equipped with Natal will be able to respond to spoken commands for actions such as playing movies or connecting online with friends for video chats.

    An expected completion date was not disclosed, but Microsoft yesterday released a software kit for videogame makers interested in designing titles to take advantage of Natal’s capabilities.

    ”This is a landmark in computer entertainment. This is true technology that science fiction has not even written about and this works today,” said British videogame icon Peter Molyneux, chief of Lionhead Studios.



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